GGaming API
DOCS ONLINE
Gaming API Developer Platform

Build with a real-time gaming API

A professional developer guide for integrating Gaming API into websites, applications and backend services. Learn the architecture, authentication model, HTTP patterns, WebSocket events, security requirements and production practices.

--:--:--Local documentation time
HTTPSEncrypted public website
WebSocketLive event transport
Checking…Public site health
01 · Overview

Understand the platform

Gaming API is structured around a public presentation layer, authenticated account features and server-authoritative game services. A client should display authoritative information received from the backend rather than attempting to calculate game outcomes itself.

REAL-TIME

Live game events

Use a persistent WebSocket connection when your application needs round and state updates immediately.

AUTH

Protected identity

Use authenticated sessions for private resources and stronger account protection for developer accounts.

SERVER

Authoritative backend

Keep game logic, balances, secrets, permissions and final outcomes on trusted infrastructure.

Documentation rule: Example endpoint names and payloads on this page are integration patterns. Only backend routes actually published by your API should be treated as production endpoints.
02 · Quick Start

From zero to integration

01

Prepare your application

Decide which operations require HTTPS requests and which continuously changing values require WebSocket events.

02

Configure the server

Store private credentials in environment variables on your backend. Never put privileged secrets in public HTML or browser JavaScript.

03

Authenticate securely

Use the platform authentication flow and verify the user's session before exposing protected application functionality.

04

Connect to live events

Open a WebSocket only when your backend provides the actual production endpoint. Implement reconnect and timeout handling.

Public configuration example
const API_BASE_URL = 'https://game-api.online';

const clientConfig = {
  baseUrl: API_BASE_URL,
  transport: 'https + websocket'
};

// Never place private service keys here.
03 · Authentication

Authentication and sessions

The current project includes an authenticated dashboard and dedicated security flows. Authentication should prove identity; authorization must independently decide what that identity is allowed to access.

SESSION

Session validation

Check the current authenticated session before rendering private account or dashboard data. A hidden UI element is not an authorization boundary.

MFA

Stronger protection

MFA and passkeys provide additional protection for accounts that manage developer integrations or sensitive settings.

Conceptual session check
const { data } = await supabase.auth.getSession();

if (!data.session) {
  // Redirect to your application's authentication flow.
  throw new Error('Authentication required');
}

const user = data.session.user;
04 · API Reference

HTTP API conventions

Use HTTPS for request/response operations. The following patterns show how a production API can be documented without pretending that an unverified route is already deployed.

GET/api/health

Example health endpoint pattern. Replace with the actual backend route when it is published.

HeaderValue
Acceptapplication/json
AuthorizationUse only when the actual endpoint requires it.
JavaScript request
const response = await fetch('https://game-api.online/api/health', {
  headers: { Accept: 'application/json' },
  cache: 'no-store'
});

if (!response.ok) {
  throw new Error(`HTTP ${response.status}`);
}

const data = await response.json();
05 · Requests & Responses

Design predictable API calls

Request lifecycle

  1. Validate input.
  2. Authenticate the caller.
  3. Authorize the operation.
  4. Execute server-side logic.
  5. Return a minimal response.

Response lifecycle

  1. Check HTTP status.
  2. Parse JSON only when expected.
  3. Handle errors explicitly.
  4. Do not trust client-provided authoritative values.
StatusMeaningRecommended action
200Successful requestProcess response.
201Resource createdRead returned resource.
400Invalid inputFix request validation.
401UnauthenticatedAuthenticate or refresh session.
403ForbiddenCheck authorization.
404Not foundCheck endpoint or identifier.
429Rate limitedBack off before retrying.
5xxServer errorRetry safely when appropriate.
06 · WebSocket API

Real-time game transport

WebSocket is designed for a persistent connection where the server can push live state changes. Do not invent or hard-code a production endpoint until your backend publishes the actual WSS address.

WebSocket integration pattern
const WS_URL = 'wss://YOUR-ACTUAL-GAME-ENDPOINT';
const socket = new WebSocket(WS_URL);

socket.addEventListener('open', () => {
  console.log('Live connection established');
});

socket.addEventListener('message', event => {
  const message = JSON.parse(event.data);
  console.log('Live event:', message);
});

socket.addEventListener('close', () => {
  console.log('Disconnected — reconnect with backoff');
});
LIVE MONITOR
Waiting…
WebsiteCHECKING
Latency
Updates0
Live monitor note: This browser monitor checks the public website. It does not claim that a private WebSocket service is online unless a real production endpoint is configured.
07 · Event Model

Build around authoritative events

Your frontend should treat the server as the source of truth. A client can render a round, multiplier or connection state, but it should never manufacture the authoritative outcome.

Event conceptPurposeClient behavior
round.startedNew round becomes active.Reset presentation state.
round.updateCurrent round state changes.Render the received state.
round.endedRound reaches final state.Freeze the final display.
connection.statusTransport state changes.Show connected/reconnecting/offline.
Illustrative event payload
{
  "type": "round.update",
  "roundId": "example-round-id",
  "value": 1.42,
  "timestamp": "2026-09-01T12:00:00Z"
}
08 · Security

Security requirements

Never expose secrets

Private API keys, service-role credentials and signing secrets must stay on trusted server infrastructure.

Validate server-side

Validate identifiers, amounts, permissions and all other sensitive values on the server.

Use HTTPS and WSS

Production traffic should use encrypted transport and valid certificates.

Protect sessions

Use your authentication provider's session mechanisms and do not treat local browser state as proof of authorization.

Rate-limit abuse

Apply appropriate rate limits to public and authenticated endpoints and return 429 when limits are exceeded.

Log safely

Monitor security events without logging passwords, private keys or unnecessary sensitive information.

09 · Errors & Retries

Recover without making failures worse

Retry only operations that are safe to retry. Use exponential backoff for temporary failures and avoid creating connection storms during an outage.

Simple exponential backoff
async function retry(operation, attempts = 4) {
  for (let i = 0; i < attempts; i++) {
    try {
      return await operation();
    } catch (error) {
      if (i === attempts - 1) throw error;
      const delay = Math.min(1000 * 2 ** i, 10000);
      await new Promise(resolve => setTimeout(resolve, delay));
    }
  }
}
10 · Production

Production readiness checklist

Infrastructure

  • HTTPS/WSS enabled.
  • Environment secrets configured.
  • Health monitoring enabled.
  • Backups and recovery tested.

Application

  • Authentication and authorization tested.
  • Input validation enabled.
  • Rate limits configured.
  • Error handling implemented.

Real-time

  • Reconnect backoff implemented.
  • Duplicate events handled safely.
  • Connection state visible to users.
  • Server remains authoritative.

Documentation

  • Published endpoints match production.
  • Payload schemas are current.
  • Authentication requirements are clear.
  • Breaking changes are communicated.
11 · FAQ

Frequently asked questions

Can I put my private API key inside JavaScript?

No. Browser JavaScript can be inspected by anyone using the page. Keep privileged keys on your server.

Should the frontend calculate game outcomes?

No. The backend should be authoritative. The frontend should render values received from the trusted service.

Why use WebSocket instead of polling?

WebSocket maintains a persistent connection so the server can push events as state changes.

What WebSocket URL should I use?

Use the exact WSS endpoint provided by your actual backend. This page intentionally uses a placeholder rather than inventing one.

Does the live monitor prove the game API is healthy?

No. It measures reachability of the public website. A private API or WebSocket service requires its own authenticated health check.

Does this page contain Login or Sign-up buttons?

No. This documentation page is intentionally focused on developers and API usage.